"Well, the full release was looming, until developer Bluehole announced it's "[pushing] the full launch back a bit" to give it more time to polish the popular shooter.
"[We] want to assure you that we are still planning a full release before the end of Q4 2017", he continued. On top of those new maps, we've been told of new features, such as vaulting animations, and new game modes like a hardcore first person only mode.
While no exact date was given, the full launch of Battlegrounds has been moved from the end of October to a general window of the fourth quarter for 2017.
If there's a game that has looked to prove that Early Access isn't always a garbage heap of disappointment, delays and scams, it's PlayerUnknown's Battlegrounds. Playerunknown talked about the game and said that it will not remain in early access forever unlike other games that we have seen on Steam.
Some fans, citing examples like DayZ and H1Z1, are concerned over the prospect that PlayerUnknown's Battlegrounds might stick around in Early Access limbo for far longer than necessary. The amount of support and feedback we have received from our community has been incredible.
Greene still plans on weekly and monthly updates until they fully launch Battlegrounds, so we'll still be hearing about the progress and patches the studio plans on implementing. I want to thank you all for your bug reports, feedback and suggestions.
"Game development is hard", he said. Which is perfectly fine, as we've seen with Andromeda, we would rather a game that functions properly and wait for it, than not wait and get poorly animated faces.
Plenty of users on Reddit were quick to point out that the images could be placeholders or older ideas that never made it into the game. This approach certainly seems to be working for them. What makes it hard is, we work with Unreal, which is a joy because they have a company that is focused on making an engine.