Star Wars Battlefront 2 releases later this week but it has received a fair share of controversy in the days leading up to its launch.
A new report suggests Star Wars Battlefront 2 characters will cost 60,000 in-game credits, which will take an estimated 40 hours of playtime to earn.
Now sitting at -362,000 points in less than 24 hours (and still growing), the post from user EACommunityTeam has caught the wrath of the internet after it defended Battlefront II's progression system that locks heroes behind absurd amounts of credits, making players believe that the company made this decision to push them towards purchasing microtransactions. Instead of being able to play Vader right from the start, players need to grind out credits and purchase him with the in-game currency.
EA is now in damage control mode, but fans are having none of it.
In response to the community team's declaration that they want players to feel "pride and accomplishment", one user said: "Wow that is a disgusting response". As such, the whole system is up to "constant adjustments" as EA takes a look at the average player's "credit earn rates on a daily basis". That's just a lot of grinding in one game.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets. Characters such as Luke Skywalker and Darth Vader who are one of the if not the most iconic characters from the Star Wars universe must be unlocked.
Clearly, for a large part of the gaming community, that hasn't been enough. The comment has attracted over 300,000 downvotes (and counting), becoming Reddit's most downvoted comment by a landslide.
Both the EA community team and Brannvall stated that the developer is open to making changes based on player feedback and balancing the game. Basically, the thread broke down the amount of time it would take to unlock certain things in the game by just playing and not spending additional money. So gamers earn 25.04 credits per Galactic assault match on average.
"There's a lot of content at launch with even more coming via live service, and we'll continuously adjust our progression mechanics to give players a sense of accomplishment as they explore all of Battlefront 2". How many more times do we have to keep saying this kind of behavior isn't okay before it stops?
After receiving huge amounts of backlash for its hero unlock systems in Star Wars Battlefront 2, EA recently tried to extinguish the flames by addressing individual comments on Reddit (story via Eurogamer).
The trailer does sets up the narrative in present day times, with kids we could clearly see in today's setting.