"2017 was the best year yet for Grand Theft Auto Online, capped off by an epic December that saw more players in the game than ever before", said Take-Two Interactive CEO Strauss Zelnick during the company's Fiscal Q3'18 earnings call.
Take-Two Interactive also increased its digital revenue to $258.4 million, up 8 percent from the previous year, mostly from its Grand Theft Auto Online and their various sports titles.
GTA V sold over 15 million sales in 2017 as a whole, which means it outsold most other new releases that year - such as the 7 million of Star Wars: Battlefront II and the 9 million of Super Mario Odyssey.
Regarding the success of GTA Online, the manager of Take-Two assured that the focus of the company is because they consider players, not buyers and in the end they seek to offer interesting and relevant content that everyone can access, something that, according to his statement, has a effect that people feel motivated to pay for another type of content that enrich or personalize their experience. And to top it off, GTAO exceeded Take Two's expectations during the past fiscal quarter and remains its biggest contributor for recurring consumer spending (microtransactions). However, what truly makes these numbers so noteworthy is that GTA V is old (as far as video games are concerned). Rise through the criminal ranks by banding together to complete Jobs for cash, purchase properties, vehicles and character upgrades, compete in traditional competitive modes, or create your own content to play and share with the Grand Theft Auto community. Despite now being available on current-gen consoles, the fact still remains that Grand Theft Auto V debuted on the PS3 and Xbox 360 in 2013.
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With things the way they are, Grand Theft Auto V breaking 100 million is pretty much a forgone conclusion.