They don't want to make this tough on the developers either, as they apparently "will be able to deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work".
Microsoft has announced that it has developed custom hardware in its data centers to ensure the xCloud service is compatible with all existing - and future! Public trials for Project xCloud will begin in 2019.
We are testing Project xCloud today.
It's an exciting prospect, for sure, and if Microsoft can keep a lid on latency to allow for smooth game streaming, that'll be impressive to say the least. It's pretty exciting that Microsoft's game streaming initiative now has a name and a general window for when it will be available for the public to try, so we'll definitely be watching this as we close in on 2019.
Microsoft says it's working on various solutions to networking and video encoding; using dynamic scaling and other ways to minimise latency and provide what it claims will be a console level experience on whatever you're playing on. It brashly boasts its expertise in the area in its blog post announcing xCloud, and has created a customizable blade tailored to hosting the component parts of multiple Xbox One consoles. Project xCloud's state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering YOU, the gamers, to be at the center of your gaming experience. If you don't have an Xbox One controller, touch controls are also available.
'Our goal with Project xCloud is to deliver a quality experience for all gamers on all devices that's consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles, ' wrote Choudhry.
Cloud game-streaming is a multi-faceted, complex challenge.
Microsoft's and Google's push into game streaming come as carries worldwide start bringing the first 5G networks online.
Latency is obviously a big deal too, and while Microsoft didn't really delve into the specifics of how it will solve that problem, it did say that its tests are now running at 10 Mbps, with the possibility of far greater speeds and lower latency once 5G begins rolling out on a large scale.