Also, developers and other people being angry over this is understandable, as they make very convincing points regarding the 100 hour work weeks for Red Dead Redemption 2 development. While it's not in the triple figures, be warned.
Rockstar Games' stream of content previews combined with the fact that the game appears to have a file size nearing 90GB indicates that there's plenty to do, but a new report puts a more exact value on the number of hours players can expect to spend on the game's story mode. But, this time around it is much more than just target marking. Including one on a train where you had to take out a group of bounty hunters. According to Houser, Rockstar Games is "by miles" the biggest employer of actors in NY, with the game having 300,000 animations and 500,000 lines of dialogue in total - which required 2,200 days of motion capture work to record.
"This part of the process is always about compromise and horse trading".
Dead Eye is also back and will change as you play through the game.
That 65-hour run time is even taking into account what was cut from the game. "Everyone always loses bits of the game they love". Red Dead Redemption 2 Dead Eye system will expand as the game progresses.
As for Red Dead Online-which, assuming RDR 2 does eventually hit desktops, is what I'm most looking forward to-scenes for this are still being written, even as they are being shot in Rockstar's mo-cap studios, says Vulture.
After speaking about acting within Red Dead 2, which is fully finished, Houser said Rockstar planned to give Arthur Morgan two love interests, which later whittled down to one.