Earlier this year we saw Epic bucking trends by releasing the Android version of Fortnite on its own website, instead of on the Play Store. Obviously, this will benefit all the developers that are now using Unreal Engine 4 in order to create their games and Epic shared the following image in order to give us an idea of what it will be charging.
Epic is offering what seems like a sweet deal for developers who get involved with the project.
Instead of the across-the-board 30 per cent commission rate, Valve announced plans over the weekend to cut that to 25 per cent if a game makes at least $10 million on the platform, and to 20 per cent if a game makes revenues of $50 million. The initial announcement has drawn attention and praise from throughout the video game industry for a surprisingly thorough and favorable arrangement for publishers, particularly independent publishers, on the platform.
The Epic store's revenue split mimics the new terms that Epic set back in July for users of the official Unreal Engine Marketplace. This arrangement should bring a lot of game developers to the Epic Games Store because a lot of games are made using Unreal Engine nowadays. Will it still offer the save revenue share? Epic will cover the first 5% of creator revenue-sharing for the first 24 months.
In an interview with Epic head Tim Sweeney, Gamesindustry.biz asked how this new store planned to curb the kind of abusive behaviour we've seen elsewhere.
"Because of the high volume of Fortnite transactions, we can process store payments, serve bandwidth, and support customers very efficiently", Epic Games said.
The concept of this store is similar to Valve's Steam and EA's Origin - the Epic Games Store will feature a list of curated titles from different developers. Fortnite studio Epic Games has announced that it's opening up its storefront to third-parties, taking less than half compared to its competitor. The latter is still nearly twice as large as Epic Games' commission.
The Epic Games Store will open its virtual doors in 2019. It became Epic MegaGames in 1992, and released a series of games for the PC before hitting mainstream success with the Unreal franchise.