Regardless, Microsoft's GDC 2019 panel will definitely be one to watch, as Xbox Live is about to blow up.
Fitting with the company's overall push to make its apps and services work across a variety of platforms, including rival offerings, Microsoft Game Stack will work for developers building games for any type of device, as well as other cloud platforms.
Gamers on iOS and Android will be able to able to enjoy Xbox Live features like achievements, Gamerscore, hero stats, friend lists, clubs, and more. None of these services is new on their own, but bringing them together under Game Stack is created to make it easier for developers to find and use Microsoft's tools. "Really uniting all those communities together with a consistent singular experience for those gamers".
Xbox Live first launched on the original Xbox console back in 2002, but in recent years we've seen a couple of Xbox-Live enabled games on Windows 8, Windows Phone, iOS and Android devices.
It's a sentiment that seems to be propelling Microsoft forward at breakneck speed. Couple this new SDK with Game Stack, that was also announced today, means that Microsoft is providing new front-end and back-end solutions that they hope will attract developers, large and small, to its online suite of services.
It's chatter that has people envisioning a future without software exclusives: a world where you'll be able to suit up as Master Chief on the Switch, and take in the panoramic views of Forza Horizon on the PlayStation 4. Today we got the official announcement. but Nintendo Switch support is mysteriously missing.