Several sources told the Times that most of the more than 100 games planned for the service have budgets in the millions of dollars - a lot for mobile and the indie market Apple is targeting, but not extraordinary when compared against the video game industry, where seven-figure budgets or more tend to be par for the course.
Apple plans to spend hundreds of millions of dollars on its upcoming Arcade game subscription service, with its total budget likely exceeding $500 million, according to a report in the Financial Times. These games will be available across iPhones, iPads, Apple TVs, and Macs, and they'll have cross-platform sync for save progress via iCloud. Much like with what PC gamers are seeing from the EPIC Games Store, exclusivity is a big advantage, especially with high-profile titles. According to this new report, Apple's strategy seems to be in part about advancing enough money to developers that will exceed the cost of development for a typical independent game.
Apple Arcade, the firm's new game subscription service, will let users play games across mobile, desktop and Apple TV.
First launched last month, Arcade gives users access to 100 titles from developers like Cartoon Network, LEGO, Sega, Konami and Annapurna Interactive, among others.
Shortly before Apple's announcement of their games subscription service, Google announced Google Stadia, their own games streaming platform, which is said to be more powerful than both PS4 and Xbox One combined.
The report details how far the Cupertino brand is willing to go to eke out a strong lineup of games to encourage players to subscribe to Arcade.
For a monthly fee that has not been disclosed yet, the users will be able to play any game in the Arcade's catalog without making any other additional purchases, without encountering limited levels or ads. However, the rewards of gaming could be larger than those for news and TV subscriptions. They can download and play as many as they want across multiple Apple devices, either online or offline.
Apple Arcade will launch later this year, although no prices have yet been announced.